<p align="right">Last Update: <font color="#4f81bd">November 12, 2024</font></p> ## BIG IDEAS - Acceleration ( $\vec{a}$ ) is the change in [[Velocity|velocity]] over the change in [[Time|time]]. - Another way of stating this is that acceleration is the rate of change in velocity with respect to time. - It is a [[Vectors|vector]] quantity. - $\vec{a}$ is the symbol for acceleration. - The [[SI units]] are meters per second per second (m/s<sup>2</sup>). - Sometimes the units are written m/s/s. >[!important] >An object whose velocity is changing is accelerating. This means a change in speed or direction. ### Formula $\vec{a} \ = \ \frac{\Delta v}{\Delta t} \ = \ \frac{v - v_0}{t} \tag{1}$ where $\Delta v$ is the change in velocity and $\Delta t$ is the change in time. #### Kinematic Equation 1: Rearrange Definition $v = a \cdot t + v_0 \tag{2}$ ### Types of Acceleration - Linear acceleration - Instantaneous acceleration - Uniform acceleration (constant acceleration) - Gravitational acceleration (acceleration due to gravity) - Centripetal acceleration (also known as radial acceleration) - Tangential acceleration - Angular acceleration - Translational acceleration >[!attention] Clarification ><font color="#f79646">Speeding up</font> When acceleration and the direction of motion are the same >- If acceleration is positive and velocity is positive >- if acceleration is negative and velocity is negative > ><font color="#f79646">Slowing down</font> >When acceleration and the direction of motion are opposite. >- if acceleration is positive and velocity is negative >- if acceleration is negative and velocity is positive ### Relationship to forces Acceleration is directly related to the net force acting on an object and inversely related to its mass (Newton's Second Law of Motion). $a \ = \ \frac{\Sigma F}{m} \tag{3}$ where $\Sigma F$ is the net force acting on the object, $m$ is the mass of the object, and $a$ is the acceleration. ### Slide Deck <div style="position: relative; width: 100%; height: 0; padding-top: 56.2500%; padding-bottom: 0; box-shadow: 0 2px 8px 0 rgba(63,69,81,0.16); margin-top: 1.6em; margin-bottom: 0.9em; overflow: hidden; border-radius: 8px; will-change: transform;"> <iframe loading="lazy" style="position: absolute; width: 100%; height: 100%; top: 0; left: 0; border: none; padding: 0;margin: 0;" src="https://www.canva.com/design/DAGPwEfEXk0/AoJfOsdG6DvokI2CnTRzgg/view?embed" allowfullscreen="allowfullscreen" allow="fullscreen"> </iframe> </div> ### Videos <div class="sp-embed-player" data-id="cYfbcMzufs"><script src="https://go.screenpal.com/player/appearance/cYfbcMzufs"></script><iframe width="100%" height="480px" style="border:0;" scrolling="no" src="https://go.screenpal.com/player/cYfbcMzufs?width=100%&height=100%&ff=1&title=0" allowfullscreen="true"></iframe></div> <iframe width="100%" height="480px" style="border:0;" scrolling="no" src="https://go.screenpal.com/player/c06FrfVEXGg?width=100%&height=480px&ff=1&title=0" allowfullscreen="true"></iframe> --- Return [[Home|Home]] | [[Mechanics]] | [[Notes Vault/Physics Notes Vault/Kinematics/Kinematics|Kinematics]] | [[Notes Vault/Physics Notes Vault/Kinematics/1D Motion/Position|Position]] | [[Displacement]] | [[Speed]] | [[Velocity]] | [[Notes Vault/Physics Notes Vault/Kinematics/1D Motion/Acceleration|Acceleration]] | [[Notes Vault/Physics Notes Vault/Dynamics/Dynamics| Dynamics]]